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Miyuki Vector

First-person movement shooter based around creating your own abilities with a node-based programming interface.

For years I’ve been enamoured with the idea of a shooter game where players program their own movement macros in-game. This project is my latest attempt to realise that vision.

I had a huge amount of fun learning Godot and would say I’m very proud of the movement mechanics in this game. One day I intend to return to this project and re-implement the multiplayer functionality from scratch (ultimately, struggling with Godot multiplayer is why I stopped work on this in the first place).

View this project on Codeberg

This post is licensed under CC BY 4.0 by the author.